ddg.visualization.blender.light module
- ddg.visualization.blender.light.light(name='Light', type='SUN', location=(0.0, 0.0, 0.0), collection=None, color=(1.0, 1.0, 1.0), specular=1.0)[source]
Add a light.
- Parameters:
- namestring, default=’Light’
Name of the created light
- typestring, default=’SUN’
Type of the light, ‘POINT’, ‘SUN’, ‘Sport’ or ‘AREA’
- locationiterable of three floats, default=(0., 0., 0.)
location of the light
- collectionbpy.types.collection, default=None
Collection to link light to, If the parameter is not given or set to None the light gets linked to bpy.context.scene.collection
- coloriterable of three floats, default=(1.,1.,1.)
RGB color of the light.
- specularfloat, default=1.
Specular value of the light in the illumination model.
- Returns:
- bpy.types.Light