ddg.visualization.blender.props module

ddg.visualization.blender.props.add_props_with_callback_from_constructors(callback: Callable[[...], Any], positional_labels_constructors: dict[str, Callable[..., Any]], keyword_labels_constructors: dict[str, Callable[..., Any]]) None[source]

A more advanced version of add_props_with_callback().

Unlike add_props_with_callback(), this function doesn’t infer what kind of Blender property to add. Instead, property constructors must be explicitly specified, which allows for control over the minimum and maximum value, step sizes and other property types.

Parameters:
callbackCallable

This function is called whenever the properties’ value change.

positional_labels_constructorsdict[str, Callable[…, Any]]

The keys are the labels of the properties. The values are Blender property constructors whose values will be passed to callback as positional arguments.

keyword_labels_constructorsdict[str, Callable[…, Any]]

The keys are the labels of the properties. The values are Blender property constructors whose values will be passed to callback as keyword arguments.

Raises:
ValueError

If the labels aren’t unique.

Examples

See Finer Control over Properties in the user’s guide.

ddg.visualization.blender.props.add_props_with_callback(callback: Callable[[...], Any], arg_labels: Sequence[str], *default_args: Any, **default_kwargs: Any) None[source]

Add Blender properties with a callback.

Parameters:
callbackCallable

This function is called whenever the properties’ value change.

arg_labelsSequence[str]

Labels for the properties. The number of labels must equal the number of positional arguments of callback.

*default_args

Default positional arguments for callback

*default_kwargs

Default keyword arguments for callback

Raises:
ValueError

If the length of arg_labels isn’t equal to the number of positional arguments of callback.

Examples

See Animating ddg Objects in the user’s guide.

ddg.visualization.blender.props.overwrite_callback(collection_name: str, blender_objects: Callable[[P], Sequence[Any]]) Callable[[P], None][source]

Overwrite existing objects.

The returned function will either - link new Blender objects if the collection doesn’t exist or is empty and otherwise - overwrite the data of existing Blender objects in the collection

Parameters:
collectionstr

Name of a Blender collection

blender_objectsCallable

Returns a sequence of unlinked Blender objects

Returns:
Callable
ddg.visualization.blender.props.hide_callback(collection_name: str, blender_objects: Callable[[P], Sequence[Any]]) Callable[[P], None][source]

Hide old objects before displaying new objects.

The returned function hides every object in the collection and then displays objects computed by blender_objects. It creates subcollections for each tuple of properties/parameters.

It is possible to delete the parent collection or any number of subcollections; they are recreated when necessary.

Parameters:
collectionstr

Name of a Blender collection

blender_objectsCallable

Returns a sequence of unlinked Blender objects

Returns:
Callable
ddg.visualization.blender.props.clear_callback(collection_name: str, blender_objects: Callable[[P], Sequence[Any]]) Callable[[P], None][source]

Clear collection before linking new objects.

The returned function unlinks every object in the collection and then links new objects computed by blender_objects.

Parameters:
collectionstr

Name of a Blender collection

blender_objectsCallable

Returns a sequence of unlinked Blender objects

Returns:
Callable
ddg.visualization.blender.props.add_panel(prop_names: Sequence[str], text: str = '', panel_label: str = 'DDG Panel', idname: str = 'VIEW3D_PT_DDG', category: str = 'DDG')[source]

Create a Blender panel in the 3DViewport containing the properties.

Parameters:
prop_namesSequence of str

The properties’ names to be added to the panel.

textstr

Text to be added at the beginning of the panel.

panel_labelstr

Text used as the visible title of the panel.

idnamestr

Name used internally to identify the panel. Must begin with VIEW3D_PT_.

categorystr

String used as the name of the tab.

Raises:
ValueError

If idname does not start with VIEW3D_PT_.

ddg.visualization.blender.props.update_func(callback: Callable[[...], Any], arg_names: Sequence[str], kwarg_names: Sequence[str]) Callable[[Any, Any], None][source]

Turn a function into a property update function.

Parameters:
callbackCallable

Callable which will be called when the properties value change.

arg_namesSequence of str

The names of the properties corresponding to positional arguments of callback.

arg_namesSequence of str

The names of the properties corresponding to keyword arguments of callback.

Returns:
updateCallable

A function to be used in e.g. bpy.props.IntProperty(update=update).

ddg.visualization.blender.props.set_prop_if_not_set(blender_id: Any, prop: str) None[source]

Set blender_id.prop to value if not blender_id.is_property_set(prop).

This is a no-op when executed after loading from a .blend file that previously set prop.

Parameters:
blender_idAny
propstr
ddg.visualization.blender.props.save_props(file_name, bstruct, props)[source]

Save properties of a Blender object to a file.

Parameters:
file_namestr

The name of the file to save the props to.

bstructbpy_struct

The Blender object whose properties should be saved.

propsA list of str

Each string is the name of a property.

ddg.visualization.blender.props.load_props(file_name, bstruct)[source]

Load the properties from and set them to a Blender object.

Assumes that the file was generated with ddg.visualization.blender.props.save_props.

Parameters:
file_namestr

The name of the file from which to load the props.

bstructbpy_struct

The Blender object whose properties should be set.