ddg.blender.material module
- ddg.blender.material.set_material(bobj_or_mesh, material, protect=True)[source]
Assigns a material to a Blender object or mesh.
If a
materialis not abpy.types.Materialbut rather its name, then it will assign the material with that name. A new material is creates if it did not exist before!- Parameters:
- bobj_or_mesh: bpy.types.Object or bpy.types.Mesh
The Blender object the material is assigned to.
- material: str or bpy.types.Material
Name of the material or actual material object
- protect: bool (default=True)
If True, the material is protected from being deleted when unused. Is only applied if the material did not exist before!
- Returns:
- bobj_or_meshbpy.types.Object or bpy.types.Mesh
- ddg.blender.material.protect_material(material)[source]
Protects given material from being deleted after reloading the file if not in use.
- Parameters:
- materialstr or bpy.types.Material
Name of the material or actual material object. Must exist.
- ddg.blender.material.material(name='DDG Material', color=(1, 1, 1), specular=1.0, roughness=0.5, alpha=1.0)[source]
Create a Principled BSDF material.
- Parameters:
- namestr (default=”DDG Material”)
The name of the material.
- color3-tuple (default=(1,1,1))
The color in RGB base.
- specularfloat (default=1.0)
The specular value in [0,1]
- roughnessfloat (default=0.5)
The roughness value in [0,1]
- alphafloat (default=1.0)
The alpha value in [0,1]
- Returns:
- bpy.types.Material
- ddg.blender.material.clear(materials=None, only_unused=False)[source]
Delete all given materials.
- Parameters:
- materialsIterable of bpy.types.Material (default=None)
Materials to be deleted. If argument is not provided or None, all materials will be deleted.
- only_unusedbool (default=False)
Removes all unused material. If an Iterable of materials is given as first parameter, only those are effected, otherwise all materials.
- ddg.blender.material.set_transparency(mat, alpha=0.5, blend_method='HASHED')[source]
Setup a BSDF material for transparent rendering.
The oppacity then corresponds to the ‘alpha’ value of the material. It can be set using
set_value. The default alpha value is 0.5, which corresponds to 50% opacity.- Parameters:
- mat: bpy.tyes.Material with a BSDF node.
Material to make transparent.
- alpha: float between 0 and 1 (default=0.5)
Opacity of the material. 0 is transparent, 1 is opaque.
- blend_method: valid string for bpy.types.Material.blend_method (default=”HASHED”)
Method used by real-time renderers, i.e. Eevee, to blend the transparent material with its background.
- Returns:
- bpy.types.Material
See also
ddg.blender.material.transparent_material