ddg.blender.props module

ddg.blender.props.hide_previous(func: Callable[[P], Union[bpy.types.Collection, bpy.types.Object]], /) Callable[[P], None][source]

Show and hide collections which depend on parameters.

Parameters:
funcCallable

A function that returns either a Blender object or collection. Every Blender object and collection returned by func must be created within func. Every parameter must be hashable.

Returns:
Callable

This function has the same signature as func. It caches the output and selectively hides Blender objects and collections returned by func such that only the last call is visible.

Examples

>>> import bpy
>>> import ddg
>>>
>>> @ddg.blender.props.hide_previous
... def f(x):
...     # The collection is created within f and cannot be factored out.
...     collection = ddg.blender.collection.collection("Collection")
...     p = ddg.arrays.Points((x, 0, 0))
...     # The object is created within f and cannot be factored out.
...     ddg.blender.convert(p, "Point", collection=collection)
...     return collection
...
>>> set(bpy.data.collections)
set()
>>> set(bpy.data.objects)
set()

Calling f creates a new collection.

>>> collection_0 = f(-5.3)

Note that the name of the collection and the Blender object it contains enumerate the number of calls to f.

>>> collection_0
bpy.data.collections['Collection 0']
>>> set(bpy.data.collections)
{bpy.data.collections['Collection 0']}
>>> set(collection_0.objects)
{bpy.data.objects['Point 0']}

The results of the last (in this case also the first) call to f are both visible.

>>> collection_0.hide_render
False
>>> collection_0.hide_viewport
False

Calling f again creates another collection.

>>> collection_1 = f(2.7)
>>> collection_1
bpy.data.collections['Collection 1']
>>> set(bpy.data.collections)
{bpy.data.collections['Collection 0'], bpy.data.collections['Collection 1']}
>>> set(collection_1.objects)
{bpy.data.objects['Point 1']}

The results of the previous calls to f are now hidden. In this example, only one collection, namely collection_0, is hidden. The results of the last call to f are visible.

>>> collection_0.hide_render
True
>>> collection_0.hide_viewport
True
>>> collection_1.hide_render
False
>>> collection_1.hide_viewport
False

If we pass -5.3 to f a second time, we will get the cached result.

>>> collection_0_again = f(-5.3)
>>> collection_0 == collection_0_again
True
>>> collection_0.hide_render
False
>>> collection_0.hide_viewport
False
>>> collection_1.hide_render
True
>>> collection_1.hide_viewport
True
ddg.blender.props.add_props_with_callback_from_constructors(callback: Callable[[...], Any], positional_labels_constructors: dict[str, Callable[..., Any]], keyword_labels_constructors: dict[str, Callable[..., Any]]) None[source]

A more advanced version of add_props_with_callback().

Unlike add_props_with_callback(), this function doesn’t infer what kind of Blender property to add. Instead, property constructors must be explicitly specified, which allows for control over the minimum and maximum value, step sizes and other property types.

Parameters:
callbackCallable

This function is called whenever the properties’ value change.

positional_labels_constructorsdict[str, Callable[…, Any]]

The keys are the labels of the properties. The values are Blender property constructors whose values will be passed to callback as positional arguments.

keyword_labels_constructorsdict[str, Callable[…, Any]]

The keys are the labels of the properties. The values are Blender property constructors whose values will be passed to callback as keyword arguments.

Raises:
ValueError

If the labels aren’t unique.

Examples

See Finer Control over Properties in the user’s guide.

ddg.blender.props.add_props_with_callback(callback: Callable[[...], Any], arg_labels: Sequence[str], *default_args: Any, **default_kwargs: Any) None[source]

Add Blender properties with a callback.

Parameters:
callbackCallable

This function is called whenever the properties’ value change.

arg_labelsSequence[str]

Labels for the properties. The number of labels must equal the number of positional arguments of callback.

*default_args

Default positional arguments for callback

*default_kwargs

Default keyword arguments for callback

Raises:
ValueError

If the length of arg_labels isn’t equal to the number of positional arguments of callback.

Examples

See Animating ddg Objects in the user’s guide.

ddg.blender.props.add_panel(prop_names: Sequence[str], text: str = '', panel_label: str = 'DDG Panel', idname: str = 'VIEW3D_PT_DDG', category: str = 'DDG')[source]

Create a Blender panel in the 3DViewport containing the properties.

Parameters:
prop_namesSequence of str

The properties’ names to be added to the panel.

textstr

Text to be added at the beginning of the panel.

panel_labelstr

Text used as the visible title of the panel.

idnamestr

Name used internally to identify the panel. Must begin with VIEW3D_PT_.

categorystr

String used as the name of the tab.

Raises:
ValueError

If idname does not start with VIEW3D_PT_.

ddg.blender.props.update_func(callback: Callable[[...], Any], arg_names: Sequence[str], kwarg_names: Sequence[str]) Callable[[Any, Any], None][source]

Turn a function into a property update function.

Parameters:
callbackCallable

Callable which will be called when the properties value change.

arg_namesSequence of str

The names of the properties corresponding to positional arguments of callback.

arg_namesSequence of str

The names of the properties corresponding to keyword arguments of callback.

Returns:
updateCallable

A function to be used in e.g. bpy.props.IntProperty(update=update).

ddg.blender.props.set_prop_if_not_set(blender_id: Any, prop: str) None[source]

Set blender_id.prop to value if not blender_id.is_property_set(prop).

This is a no-op when executed after loading from a .blend file that previously set prop.

Parameters:
blender_idAny
propstr
ddg.blender.props.save_props(file_name, bstruct, props)[source]

Save properties of a Blender object to a file.

Parameters:
file_namestr

The name of the file to save the props to.

bstructbpy_struct

The Blender object whose properties should be saved.

propsA list of str

Each string is the name of a property.

ddg.blender.props.load_props(file_name, bstruct)[source]

Load the properties from and set them to a Blender object.

Assumes that the file was generated with ddg.blender.props.save_props.

Parameters:
file_namestr

The name of the file from which to load the props.

bstructbpy_struct

The Blender object whose properties should be set.