ddg.blender.render module
- class ddg.blender.render.ImageFormatExtension(value)[source]
Bases:
EnumAn enumeration.
- BMP = '.bmp'
- PNG = '.png'
- IRIS = '.sgi'
- JPEG = '.jpg'
- JPEG2000 = '.jp2'
- TARGA = '.tga'
- TARGA_RAW = '.tga'
- DPX = '.dpx'
- CINEON = '.cin'
- OPEN_EXR = '.exr'
- OPEN_EXR_MULTILAYER = '.exr'
- HDR = '.hdr'
- TIFF = '.tiff'
- WEBP = '.webp'
- ddg.blender.render.set_world_background(color=(1, 1, 1, 1), strength=0.2, world=None)[source]
Set the world background color and emission.
- Parameters:
- colorSequence of 4 floats between 0 and 1 (default=(1, 1, 1, 1))
Color the background will have.
- strengthfloat (default=0.2)
Emission strength of the background.
- worldbpy.types.World (default=None)
World to modify. If None, use world of the current scene.
- ddg.blender.render.set_film_transparency(scene=None, transparent=True)[source]
Set the transparency of the render’s film.
- Parameters:
- scenebpy.types.Scene (default=None)
Scene to apply the render setup to. If None, use the current scene.
- transparentbool (default=True)
If True make the film transparent, else use opaque world background.
- ddg.blender.render.setup_eevee_renderer(scene=None, taa_render_samples=64, shadow_cube_size='512', shadow_cascade_size='1024')[source]
Set render settings for the Eevee engine.
The default arguments for every parameter other than
scenematch Blender’s default settings.- Parameters:
- scenebpy.types.Scene (default=None)
Scene to which to apply the render settings. If
Noneusebpy.context.scene.- taa_render_samplesint (default=64)
Number of samples per pixel for rendering. Sets
scene.eevee.taa_render_samplesto this value.- shadow_cube_size{“64”, “128”, “256”, “512”, “1024”, “2048”, “4096”} (default = “512”)
Size of point and area light shadow maps. Sets
scene.eevee.shadow_cube_sizeto this value.- shadow_cascade_size{“64”, “128”, “256”, “512”, “1024”, “2048”, “4096”} (default = “1024”)
Size of sun light shadow maps. Sets
scene.eevee.shadow_cascade_sizeto this value.
- ddg.blender.render.setup_cycles_renderer(scene=None, use_persistent_data=False, device='CPU', use_adaptive_sampling=True, adaptive_threshold=0.01, samples=4096, adaptive_min_samples=0, time_limit=0, use_denoising=True)[source]
Set render settings for the Cycles engine with adaptive sampling.
The default arguments for every parameter other than
scenematch Blender’s default settings.- Parameters:
- scenebpy.types.Scene (default=None)
Scene to which to apply the render settings. If
None, usebpy.context.scene.- use_persistent_databool (default=False)
Keep render data around for faster re-renders and animation renders, at the cost of increased memory usage. Sets
scene.render.use_persistent_datato this value.- device{“CPU”, “GPU”} (default=”CPU”)
Device to use for rendering. Sets
scene.cyclesto this value.- use_adaptive_samplingbool (default=True)
Automatically reduce the number of samples per pixel based on estimated noise level. Sets
scene.cycles.use_adaptive_samplingto this value.- adaptive_thresholdfloat (default=0.01)
Noise level step to stop sampling at, lower values reduce noise at the cost of render time. Zero for automatic setting based on number of AA samples. Sets
scene.cycles.adaptive_thresholdto this value.- samplesint (default=4096)
Number of samples to render for each pixel. Sets
scene.cycles.samplesto this value.- adaptive_min_samplesint (default=0)
Minimum AA samples for adaptive sampling, to discover noisy features before stopping sampling. Zero for automatic setting based on noise threshold. Sets
scene.cycles.adaptive_min_samplesto this value.- time_limitfloat (default=0)
Limit the render time (excluding synchronization time). Zero disables the limit. Measured in seconds. Sets
scene.cycles.time_limitto this value.- use_denoisingbool (default=True)
Denoise the rendered image. Sets
scene.cycles.use_denoisingto this value.
- ddg.blender.render.set_render_stamp_note(note, scene=None, font_size=26, font_color=(0, 0, 0, 1), bg_color=(0, 0, 0, 0))[source]
Set a custom string to display in the render stamp.
- Parameters:
- notestr
The string to display in render stamp.
- scenebpy.types.Scenes (default=None)
The scene to setup render stamp. If None use the current scene.
- font_sizeint (default=26)
The font size of displayed string.
- font_colorIterable of four floats (default=(0.,0.,0.,1.))
RGBA values of displayed string.
- bg_colorIterable of four floats (default=(0.,0.,0.,0.))
RGBA values of background of displayed string.
Notes
In order to display a stamp note
scene.render.use_stampmust be set toTrue. Blender then automatically adds other render stamps, such as render time, date and file name. You can disable those manually, for example by settingscene.render.use_stamp_filename = False. For more settings, seebpy.types.RenderSettings.
- ddg.blender.render.set_render_output_images(output_path, time=True, scene=None, file_format='PNG', alpha=True, quality=100)[source]
Set the rendering output for an image sequence.
Unless time=False, each time this function is called a new timestamp is set, and the output images will be saved under {output_path}/{timestamp}/ in order to isolate renders between sessions.
- Parameters:
- output_pathstr
The directory path to which to save to ouput.
- timebool (default=True)
Whether or not to create a timestamp subdirectory and save the rendered images under it.
- scenebpy.types.Scenes (default=None)
The scene to which to apply the settings. If None use the current scene.
- file_formatstr (default=”PNG”)
The file format of the images. In upper letters. For example ‘PNG’ or ‘JPEG2000’
- alphabool (default=True)
Whether to use alpha in the output image.
- qualityint (default=100)
Quality of the output image in percent.
See also
- ddg.blender.render.render_frame(frame, full_path=None, camera=None)[source]
Render a frame to full_path.
- Parameters:
- frameint
Frame to use for the render.
- full_pathstr (default=None)
Full output path with file name and extension. If None use the current scene
scene.render.filepathandscene.render.image_settings.file_format.- camerabpy.types.Camera (default=None)
Camera to use for the render. If None use the current scene camera.
See also
- ddg.blender.render.render_animation(output_directory=None, start=None, end=None, camera=None)[source]
Render all frames between start and end to path.
- Parameters:
- output_directorystr (default=None)
Directory of the render output. If None use current scene
scene.render.filepathandscene.render.image_settings.file_format.- startint (default=None)
Start frame. If None use current scene start frame.
- endint (default=None)
End frame. If None use current scene end frame.
- camerabpy.types.Camera (default=None)
Camera to use for the render. If None, use the current scene camera.
See also