Creating and setting materials
To create and set materials of Blender objects one can use:
import ddg
from ddg.visualization.blender.material import set_material, material
bobj = ddg.to_blender_object(
ddg.datastructures.halfedge.surface_generator.dodecahedron()
)
mat = material()
set_material(bobj, mat)
One can set basic properties of the materials this way:
mat = material(
name="Custom Material", color=(0, 0, 1), specular=1, roughness=0.1, alpha=1
)
set_material(bobj, mat)
One can access all the inputs of the “Principled BSDF” node of the material using an input dictionary:
input_dict = {
"Base Color": (1, 0, 0, 1),
"Specular": 0.5,
"Roughness": 1,
"Alpha": 0.5,
"Metallic": 1,
}
mat = material(input_dict=input_dict)
set_material(bobj, mat)
One can also set any existing material by refering to its name:
set_material(bobj, "My Material")